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Post by Boasting Toast on Jul 6, 2015 16:19:15 GMT
rrh is ban
5 Stock
8 Minutes
Upon Sudden Death, the player who had the most Slam meter wins. If one player has an active Slam, but the meter has been depleted lower than the other player's inactive Slam meter, the player with the active Slam is still considered to have the lead. If both players have the same amount of Slam, restart with a 1 stock 2 minute match.
Excessive stalling will result in forfeiture of the game/set at TOs discretion. Explanation:
Abusing walljumps or purposely staying in an unreachable area (e.g. out of bounds) with the intent of running the timer down is considered stalling. Using walljumps to avoid a slam is fair game, as long as you aren't abusing wall geometry to infinitely walljump.
Upon accidentally glitching out of bounds, restart match with same stocks/time limit.
Stagelist: Stagelists vary by tournament. Check the stage legality tiers on the wiki page.
Players will play Rock Paper Scissors for first stage strike. Striking will go in a 1/2/1 order. Subsequent matches consist of 1 ban from winner, loser counterpicks. Best 2/3 wins, 3/5 if bracket finals/grand finals.
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Post by mmeaninglessnamee on Jul 6, 2015 17:41:45 GMT
On the topic of Trophy Room, does anyone actually know how to unlock all the trophies? (what's "social gamer", among others?)
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Post by Boasting Toast on Jul 6, 2015 17:46:21 GMT
On the topic of Trophy Room, does anyone actually know how to unlock all the trophies? (what's "social gamer", among others?) Medals
======
First Slam - 1st to slam in a round
Slow Draw - 1st to be hit
First Slammed - 1st to be slammed
Quick Draw - 1st to hit an opponent
Under the Wire - Win in last 15 seconds
Time to Spare - held lead for last 60 seconds
Block Too Much - block a lot
No Blocking - don´t block at all
Chemical Boost - drink lots of potions
Weapons Galore - use lots of weapons (everytime I´ve gotten this was at the same time as Chemical Boost - use the Potion Factory stage)
Pause a Lot - Pause the game several times
Slam Spree - most slams in a row
Super Snail - no dash or evade
Double Slammer - slam 2
Triple Slammer - slam 3
Reflectaholic - reflect a lot of projectiles (try the Medieval Chef stage - go stand in a corner and block whenever they throw food at you)
Close One - win by 1 point
No Problem - win by more than 5 points
Trophies
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1. Perfect Tourney
2. Double Slammer
3. Triple Slammer
4. Master of Weapons
5. Mad Dasher
6. Master Marksman
7. Thirsty
8. Pause Master
9. Grapple Overlord
10. Shaba Games
11. Diving Champ
12. Training Complete
13. Mega Trophy
14. Medal Master
15. Victory is Yours
16. Melee Maniac
17. Addicted
18. Social Gamer
To unlock Social Gamer, play with friends in Multiplayer for 10 hours.
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Post by mmeaninglessnamee on Jul 6, 2015 21:45:48 GMT
oh boy, 10 hours of leaving my console on/emulator running. (I want to get a 100% save file to pass around)
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Post by kirby on Jul 6, 2015 22:41:21 GMT
I'm still really iffy on having a timer. I get the need but camping out is pretty easy, enough that you can get a slam's lead and then just run away the best you can.
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Post by Boasting Toast on Jul 7, 2015 6:48:23 GMT
I'm still really iffy on having a timer. I get the need but camping out is pretty easy, enough that you can get a slam's lead and then just run away the best you can So, 5 minutes? I think that's plenty of time.
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Post by caterpiearmy on Jul 8, 2015 14:18:49 GMT
Do we have a rule set for doubles? I think it would be interesting to see nice grab combos and even a break of the infinites
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Post by Boasting Toast on Jul 8, 2015 16:19:05 GMT
Do we have a rule set for doubles? I think it would be interesting to see nice grab combos and even a break of the infinites Good question. I am EXTREMELY sad to say, that doubles in this game is just not functional. Upon 1 player losing all 3 stocks, their HUD disappears but they still keep respawning every time they get Slammed until their teammate loses their 3 stocks. It's a huge shame.
Also, adding onto this ruleset, we're going to ban infinites. Using the tools like RRH's charged apple or Dronkey's AA to extend combos is fine, but as soon as you repeat the process of the infinite twice, you forfeit the current game. So, for instance, as RRH, you could throw > apple > ABB combo and that would be fine, but if you hit them with another apple after that, you lose that game. Or Dronkey could do a combo, then while they're on the ground, walk up and AA him, but if he walked up and AA'd 1 more time, he forfeits the game.
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Post by Boasting Toast on Sept 19, 2015 4:48:57 GMT
Ruleset has been updated once again, requesting sticky.
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Post by m0th64 on Sept 19, 2015 8:21:43 GMT
Is the Mine Cart ban really necessary? I always thought that was the true neutral stage of this game in most match ups.
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Post by Boasting Toast on Sept 19, 2015 18:21:54 GMT
Is the Mine Cart ban really necessary? I always thought that was the true neutral stage of this game in most match ups. I did too, until I realized that when you get slammed off the top left, there's a 1/3 chance it gives you a Slam potion. That shouldn't happen ever.
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Post by m0th64 on Sept 20, 2015 8:18:30 GMT
Is the Mine Cart ban really necessary? I always thought that was the true neutral stage of this game in most match ups. I did too, until I realized that when you get slammed off the top left, there's a 1/3 chance it gives you a Slam potion. That shouldn't happen ever. The portals on Romeo Drive give free items just for walking into them, lmao. And this actually doesn't seem that game-breaking to me tbh, but maybe I'm just being naive. Maybe make it a counterpick? I still feel like Far Far Away Tower should be a CP, too. Too many items and weird places to hide. Also parts of the stage that you can just wall jump back and forth to camp out basically forever in some matchups.
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Post by kirby on Sept 20, 2015 8:23:49 GMT
Is the Mine Cart ban really necessary? I always thought that was the true neutral stage of this game in most match ups. Nah. It was banned at Slam in the Swamp because Lord Ape watched ZSS beat me on it only due to a potion drop, and I was salty as but it's not that bad. Especially if we can mod the items out.
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Post by Lord Ape on Sept 20, 2015 9:50:43 GMT
Banning it at SitS was mainly a precaution, what with so many potentially new players watching the stream. I think it's open for discussion.
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Post by Boasting Toast on Sept 20, 2015 23:54:10 GMT
I've never received a Slam potion on Romeo Drive is the thing. On Mine Cart, it happens in 50% of the matches I play. In a tournament setting, that isn't going to work. It can turn a lead into an undeserved victory for the other player in an instant. If we want this game to be taken seriously, we can't have random shit like this ruining it for new players.
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