Post by Boasting Toast on Jul 6, 2015 16:19:15 GMT
rrh is ban
Upon Sudden Death, the player who had the most Slam meter wins. If one player has an active Slam, but the meter has been depleted lower than the other player's inactive Slam meter, the player with the active Slam is still considered to have the lead. If both players have the same amount of Slam, restart with a 1 stock 2 minute match.
Excessive stalling will result in forfeiture of the game/set at TOs discretion. Explanation:
Abusing walljumps or purposely staying in an unreachable area (e.g. out of bounds) with the intent of running the timer down is considered stalling. Using walljumps to avoid a slam is fair game, as long as you aren't abusing wall geometry to infinitely walljump.
Upon accidentally glitching out of bounds, restart match with same stocks/time limit.
Stagelists vary by tournament. Check the stage legality tiers on the wiki page.
Players will play Rock Paper Scissors for first stage strike. Striking will go in a 1/2/1 order. Subsequent matches consist of 1 ban from winner, loser counterpicks. Best 2/3 wins, 3/5 if bracket finals/grand finals.
Do we have a rule set for doubles? I think it would be interesting to see nice grab combos and even a break of the infinites
Good question. I am EXTREMELY sad to say, that doubles in this game is just not functional. Upon 1 player losing all 3 stocks, their HUD disappears but they still keep respawning every time they get Slammed until their teammate loses their 3 stocks. It's a huge shame.
Also, adding onto this ruleset, we're going to ban infinites. Using the tools like RRH's charged apple or Dronkey's AA to extend combos is fine, but as soon as you repeat the process of the infinite twice, you forfeit the current game. So, for instance, as RRH, you could throw > apple > ABB combo and that would be fine, but if you hit them with another apple after that, you lose that game. Or Dronkey could do a combo, then while they're on the ground, walk up and AA him, but if he walked up and AA'd 1 more time, he forfeits the game.
Is the Mine Cart ban really necessary? I always thought that was the true neutral stage of this game in most match ups.
I did too, until I realized that when you get slammed off the top left, there's a 1/3 chance it gives you a Slam potion. That shouldn't happen ever.
The portals on Romeo Drive give free items just for walking into them, lmao. And this actually doesn't seem that game-breaking to me tbh, but maybe I'm just being naive. Maybe make it a counterpick? I still feel like Far Far Away Tower should be a CP, too. Too many items and weird places to hide. Also parts of the stage that you can just wall jump back and forth to camp out basically forever in some matchups.
Post by Boasting Toast on Sept 20, 2015 23:54:10 GMT
I've never received a Slam potion on Romeo Drive is the thing. On Mine Cart, it happens in 50% of the matches I play. In a tournament setting, that isn't going to work. It can turn a lead into an undeserved victory for the other player in an instant. If we want this game to be taken seriously, we can't have random shit like this ruining it for new players.