Post by sirensarecalling on Dec 12, 2016 2:32:54 GMT
I know almost no one plays this character, and I hope this thread can somehow change this, because I believe she's a very fun character to play. If you've ever tried to play FOgre, you'll probably know that her grab release anti-air is extremely inconsistent. However, this can be fixed with the most difficult tech in the game, walking forward. Believe it or not, FOgre's grab release to anti-air becomes 100% consistent if you just walk forward before you grab release. You can get two anti-airs if you follow your opponent after the first anti-air. After this you can get a neutral air to which you can re-grab if you hit your opponent in the correct spot due to the stupid amount of hitstun FOgre's neutral air has. After the re-grab just do two more anti-airs and you'll have a full slam meter. You can also get a dash attack after the two anti-airs if you'd rather end the infinite, this will knock your opponent pretty far away, so you won't be able to follow up if you dash attack instead of neutral air.