Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 17, 2015 20:51:11 GMT
I'm currently reworking the TE, please ignore. Shrek Super Slam: Tournament edition is a mod for the popular competitive fighting game title of the same name, this mod aims to provide a competitive standard for netplay and compes ready with a custom build of dolphin and a custom build of the game that unlocks everything. Screenshots(the dolphin versions are wrong): Download [1.1] Instructions in the ZIP!
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Post by Boasting Toast on Aug 17, 2015 20:54:23 GMT
Glad to see this out in the open. This will make the game a lot more accessible for competition. Thanks for your hard work.
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Post by kirby on Aug 17, 2015 21:46:24 GMT
Does anyone know if an ISO builder tool exists for Linux?
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Azure
New Slammer
Baka, Silly Blue-Kun...
Posts: 9
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Post by Azure on Aug 17, 2015 21:47:50 GMT
Looks like I need to download and up my training. Still haven't decided on a main, but after playing around, we'll have a look.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 17, 2015 21:50:53 GMT
Does anyone know if an ISO builder tool exists for Linux? I think gcrebuilder works under wine
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Azure
New Slammer
Baka, Silly Blue-Kun...
Posts: 9
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Post by Azure on Aug 17, 2015 22:39:35 GMT
Might be just me being a scrub (nothing new there), but what are the commands to open debug mode, etc? I couldn't find the commands in any of the instruction files.
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Post by kirby on Aug 17, 2015 22:47:26 GMT
I just gave up and used Windows. I got it working, but only with the Dolphin versions you provided. Could you go in to more detail on this? Will it work on a Wii? Also, the standard netplay build is now 7161.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 17, 2015 23:55:29 GMT
I just gave up and used Windows. I got it working, but only with the Dolphin versions you provided. Could you go in to more detail on this? Will it work on a Wii? Also, the standard netplay build is now 7161. The dolphin build runs in portable mode, (using portable.txt), to get it to work on a wii you just need to have the same cheats and use the patched iso. I will update it to 7161
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 17, 2015 23:56:26 GMT
Might be just me being a scrub (nothing new there), but what are the commands to open debug mode, etc? I couldn't find the commands in any of the instruction files. Z+Y opens debug menu, Z+X closes it, you can figure the rest out easily. L+R enables debug camera, x makes it be static and returns control to your characters, you aim with the c stick and change the fov with the d pad left and right.
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Post by m0th64 on Sept 6, 2015 8:41:13 GMT
Can we mod the game to only play the Fat Boy theme?
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Post by BahaTemp on Sept 13, 2015 18:43:13 GMT
I've been trying to play this on console but, after creating a save file, I don't have any of the unlockables unlocked. I'm pretty familiar with GCRebuilder, but I went through the process again, and still couldn't get it to work. Is this a Dolphin-only version? Should I refrain from making a save file?
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Post by Boasting Toast on Sept 14, 2015 0:34:49 GMT
I've been trying to play this on console but, after creating a save file, I don't have any of the unlockables unlocked. I'm pretty familiar with GCRebuilder, but I went through the process again, and still couldn't get it to work. Is this a Dolphin-only version? Should I refrain from making a save file? You need to take the codes from Sys/GameSettings/SHRE52.ini and put them into a .GCT file with CodeMGR, then put the .GCT into the codes folder on your SD card. Enable Ocarina in Shrek SuperSlam TE in your USB loader's settings and you'll be good.
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Post by that guy who's absolutely pissed off on Sept 22, 2015 10:25:03 GMT
Can we get some info on what the different coloured bubbles around the characters mean? I think I've found some new tech and I need to work out whether it's useful or not.
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Post by Mr. Misfire on Nov 26, 2015 19:11:51 GMT
I've been trying to play this on console but, after creating a save file, I don't have any of the unlockables unlocked. I'm pretty familiar with GCRebuilder, but I went through the process again, and still couldn't get it to work. Is this a Dolphin-only version? Should I refrain from making a save file? You need to take the codes from Sys/GameSettings/SHRE52.ini and put them into a .GCT file with CodeMGR, then put the .GCT into the codes folder on your SD card. Enable Ocarina in Shrek SuperSlam TE in your USB loader's settings and you'll be good.Does anyone have a download for a working .GCT file? I'm trying to get this working on my Wii and, probably due to my own incompetence, can't seem to create a working one.
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Rip
New Slammer
Central IL boiz
Posts: 12
Main: Gingerbread Man
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Post by Rip on Dec 1, 2015 20:16:52 GMT
You need to take the codes from Sys/GameSettings/SHRE52.ini and put them into a .GCT file with CodeMGR, then put the .GCT into the codes folder on your SD card. Enable Ocarina in Shrek SuperSlam TE in your USB loader's settings and you'll be good. Does anyone have a download for a working .GCT file? I'm trying to get this working on my Wii and, probably due to my own incompetence, can't seem to create a working one. This one worked for me. Good luck!
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