Does anyone know the mechanic behind why sometimes if you go for an attack while the opponent is grabbing you, both players will slide across the stage while the throw happens and then both players get sent into "blue" stun? I imagine it's because the player being grabbed input a dash attack within the frame window of the grab so it's probably similar to souper grabbing, but I've been curious as to the exact mechanic for a while. It would be useful in competitive gameplay since it prevents throw followups.
I would say it was just the converse of a soup grab, but the blue stun is a mystery. My bet is that the action of the grabbed player causes a standard grab break to be executed after the end of the inputted action. Will definitely investigate next time I have my cube. (if the grabbed player can soup the grab, then that pretty much doubles the number of tables I can make )
I actually did super slams before, boasting toast claimed they only worked in PC, but they work on GC too.
I love how you can combo into the best projectile in the game aka rrh's aerial b with this.
It's quite meh for her in the ground, since her dash attack only does a whopping 2/100 damage.
I actually figured out why this happens, this is because the game does the attack's hitboxes during the animation, rrh and any character can soup grab into jab, but in rrh's case it just misses, you can even do a full combo, but it misses too because the only time you can attack them with the soup is before the grab finishes or after you throw them so fuck.
theory on why soup grabs exist: we know all or most of all attacks can be cancelled, early in the animation, what you are essentially doing is cancelling the grab, however grabs cannot be cancelled, but the game does not care and hitboxes come out anyways, and if they are fast enough to hit your enemy they interrupt the grab
I can confirm that it's possible to soup your opponent's grabs. When Luna souper jabs, a black cloud appears over her head (this is how I know whether mu Luna souper jabs whiffed so quickly, btw) and a black cloud just appeared over me while I was being grabbed by a CPU and I tried to jab. It's still basically useless unless you have godlike reads (the frame window to input a soup is too small to do it on reaction) but if you can dash attack to soup your opponent's grab you can actually break out. It could be cool to force your opponent to mix up their combo game tho if they keep going for the same grab combos/setups
Look, something that benefits Robin Hood and Luna but not RRH
I think aerial soup grab into b is her best option now since it's basically a guaranteed 20 damage.
If she's already in position to get an air grab, wouldn't it just be better to go for throw into bair or special tho? And RRH can souper anti air right? That might set up for guaranteed charge special into jab since it would leave the opponent in hitstun next to RRH, and it's really just a straight improvement over grounded grabs.
Editing to avoid double posting, but I imagine there would be some weird interactions possible with characters souping their opponent's souper grabs. It would all be matchup-specific and situational but I'm curious.
Just thought I'd put this out there - if anybody has been having difficulties with the timings for DASGs and ADASGs, you have to tap the control stick at the same time as the grab. It's easiest to get reliably if you then press A a few frames afterwards, instead of trying to get all three inputs at the same time; this usually results in an accidental A-aerial soup grab.
I think there's a lot more to Soup Grabs than what we know at the moment. Two things I've noticed just in 10 minutes playing:
With certain characters, jabbing once isn't enough to start a jab combo. Pressing A once does a JASG, but then to do (say) an AAB combo you'd have to further input the full AAB rather than just AB. Noting this, pressing B after the JASG will perform a special attack. Example with Gingerbread Man: Standard BASG / Standard JASG + B
That's good to know, but do we still understand the full reason why sometimes the thrower slides across the stage while being knocked down after throwing someone?
I managed to do this against an idle controller once, so there's definitely more to it than "reverse soup grabs" or whatever has been suggested already.
I've also encountered two other variants: 1. An ungrabbed idle player gets sent sliding across the ground for some reason. 2. After dealing knockback with the final hit of Anthrax's ABA combo, the CPU who got hit suddenly flies in the opposite direction, because of my ally grabbing and throwing the CPU's teammate.
Nah, I slept through the comet that wiped out the unicorns!
Post by axel0gonzalez1112200 on Jun 13, 2017 0:20:18 GMT
Hello I need your help, play in ps2 and not complete of game i do not quite understand the chat, please i only need one medal and one scenary of trophys and i do not know how to earn them, if anyone knows anything I could help, plesa