New Tech With Soup-Cancelled Shields, Pls Help Explore
Oct 19, 2015 2:35:22 GMT
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Post by m0th64 on Oct 19, 2015 2:35:22 GMT
Note: This doesn't work with all characters. So far I've only started testing Robin Hood, RRH and Captain Hook. That's why I need help exploring this.
Okay, so by now we're all familiar with souper grabbing, I assume. For anyone who isn't, if you execute another attack within a set number of frames after landing a grab, you can interrupt the grab animation into another attack. Well, for a while I assumed souper cancelling into a shield was useless, and for certain characters, it is. But not for all of them.
By cancelling shield into grab with Captain Hook, you will pick up the opponent, then immediately drop them. However, unlike a non-souper grab release, this actually leaves the opponent in FRONT of Hook, rather than behind him, meaning that he can now cancel a successful grab into a guaranteed hit with any attack that can be executed out of shield. What this means is:
1. He can guarantee his (extremely laggy) special off of a grab, which is faster and has a larger hitbox, as well as hits through shield. This is beneficial because his uncharged special puts the opponent in knockdown right in front of Captain Hook, allowing him to follow up easily into an AAB ender (which hits out of knockdown) which then confirms into another attack, making this a useful combo tool.
2. He can guarantee his combo starter (or jab, if you prefer to call it that) on an opponent in shield. I THINK grab is also faster than jab 1 anyway. Then, he can begin combos. Off of a grab.
3. HE CAN REGRAB THE OPPONENT. Captain Hook can hypothetically get an infinite grab-release-regrab by doing this (Although it doesn't actually do any damage, it's more just a stalling thing). He also backs up a little bit every time he releases and regrabs, meaning he can use it to drag opponents into a corner with him.
I need to see what other characters this works with. RRH and Robin Hood still both drop opponents behind them, meaning this doesn't give either of them anything useful. I haven't tested anyone else yet.
Edit: I've tested the entire cast on souper-grab release jabs, specials and regrabs. Feel free to test other attacks or options. The characters who can do them are:
Captain Hook (See above.)
Prince Charming (Gets all three. Unsurprising, as he's a Captain Hook clone anyway.)
Quasimodo (Gets all three, can convert massive damage off of special.)
Dronkey (Works with jab and regrab, not special. Beneficial as jab was hard to land before)
Shrek (Gets all three. Crumpet will be happy, new Shrek Tech.)
Huff N Puff Wolf (Gets all three. that guy who's absolutely pissed off will be happy.)
I believe that's everyone, unless I've forgotten someone. Gingerbread Man and Cyclops could already grab release into special out-of-shield because theirs hit behind them and they don't get anything new doing it this way. Again, feel free to test new stuff with this. I didn't bother testing anti-airs OOS on grab released opponents, even though I know even some characters who couldn't get jabs or regrabs can get those, just because they're probably mostly inferior or equal to the plain souper anti-airs anyway. But, you know, Dronkey's souper anti air randomly becomes a multihit so maybe these have other cool properties worth looking into.
Okay, so by now we're all familiar with souper grabbing, I assume. For anyone who isn't, if you execute another attack within a set number of frames after landing a grab, you can interrupt the grab animation into another attack. Well, for a while I assumed souper cancelling into a shield was useless, and for certain characters, it is. But not for all of them.
By cancelling shield into grab with Captain Hook, you will pick up the opponent, then immediately drop them. However, unlike a non-souper grab release, this actually leaves the opponent in FRONT of Hook, rather than behind him, meaning that he can now cancel a successful grab into a guaranteed hit with any attack that can be executed out of shield. What this means is:
1. He can guarantee his (extremely laggy) special off of a grab, which is faster and has a larger hitbox, as well as hits through shield. This is beneficial because his uncharged special puts the opponent in knockdown right in front of Captain Hook, allowing him to follow up easily into an AAB ender (which hits out of knockdown) which then confirms into another attack, making this a useful combo tool.
2. He can guarantee his combo starter (or jab, if you prefer to call it that) on an opponent in shield. I THINK grab is also faster than jab 1 anyway. Then, he can begin combos. Off of a grab.
3. HE CAN REGRAB THE OPPONENT. Captain Hook can hypothetically get an infinite grab-release-regrab by doing this (Although it doesn't actually do any damage, it's more just a stalling thing). He also backs up a little bit every time he releases and regrabs, meaning he can use it to drag opponents into a corner with him.
I need to see what other characters this works with. RRH and Robin Hood still both drop opponents behind them, meaning this doesn't give either of them anything useful. I haven't tested anyone else yet.
Edit: I've tested the entire cast on souper-grab release jabs, specials and regrabs. Feel free to test other attacks or options. The characters who can do them are:
Captain Hook (See above.)
Prince Charming (Gets all three. Unsurprising, as he's a Captain Hook clone anyway.)
Quasimodo (Gets all three, can convert massive damage off of special.)
Dronkey (Works with jab and regrab, not special. Beneficial as jab was hard to land before)
Shrek (Gets all three. Crumpet will be happy, new Shrek Tech.)
Huff N Puff Wolf (Gets all three. that guy who's absolutely pissed off will be happy.)
I believe that's everyone, unless I've forgotten someone. Gingerbread Man and Cyclops could already grab release into special out-of-shield because theirs hit behind them and they don't get anything new doing it this way. Again, feel free to test new stuff with this. I didn't bother testing anti-airs OOS on grab released opponents, even though I know even some characters who couldn't get jabs or regrabs can get those, just because they're probably mostly inferior or equal to the plain souper anti-airs anyway. But, you know, Dronkey's souper anti air randomly becomes a multihit so maybe these have other cool properties worth looking into.