sirensarecalling
New Slammer
You either die a Luna, or live long enough to see yourself become a bad Gingy
Posts: 12
Main: Luna
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Post by sirensarecalling on Dec 20, 2016 7:59:58 GMT
G-nome can get a confirmed 3/4 of his slam meter with double anti-air to high wall attack. What makes this better then double anti-air nair/hoping you can sting every nair G-nome has together because 1. It's confirmed and 2. nair will only do more damage if you link all 5 nairs together which is not a true combo, and becomes escapable after the first nair you land. The first nair does less damage then the sword throwables on KFD to give you an idea of how bad nair is. If you're going to play this character and you're close to a wall remember that you'll do more damage against good players by getting a high wall attack instead of hoping they don't know how to roll. Hope this helps.
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Post by ProviderOfSouls on Apr 24, 2017 14:49:49 GMT
high wall attack is mostly mashable so i end up using roll in anti air or dash attack
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nostaljik
New Slammer
i'm garbage at this game but it's fun as shit
Posts: 6
Main: Gingerbread Man
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Post by nostaljik on Jun 21, 2017 23:22:48 GMT
What do you mean by "double anti-air"? I can't get a G-nome anti-air to link directly to another. Would it work better if the opponent were above me? Because I'm using a soup grab anti-air to test this out, if that's my problem.
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Post by ProviderOfSouls on Jun 23, 2017 13:15:04 GMT
shield drop anti airs get more anti airs with characters who don't have anti air infinites
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