Post by sirensarecalling on Dec 20, 2016 7:59:58 GMT
G-nome can get a confirmed 3/4 of his slam meter with double anti-air to high wall attack. What makes this better then double anti-air nair/hoping you can sting every nair G-nome has together because 1. It's confirmed and 2. nair will only do more damage if you link all 5 nairs together which is not a true combo, and becomes escapable after the first nair you land. The first nair does less damage then the sword throwables on KFD to give you an idea of how bad nair is. If you're going to play this character and you're close to a wall remember that you'll do more damage against good players by getting a high wall attack instead of hoping they don't know how to roll. Hope this helps.
What do you mean by "double anti-air"? I can't get a G-nome anti-air to link directly to another. Would it work better if the opponent were above me? Because I'm using a soup grab anti-air to test this out, if that's my problem.