Red Riding Hood Techniques Thread Jul 6, 2015 15:52:57 GMT
Post by Boasting Toast on Jul 6, 2015 15:52:57 GMT
This is here for the purpose of showing any notable techniques that RRH players should keep in mind when playing. Keep in mind that not all these techniques are unique to just RRH, and that a lot of this can be applied to other characters as well, the common techniques are here to show how they should be applied to RRH in specific.
Crumpet Dash: While this is common knowledge, I do think this is something I should mention. Crumpet Dashing is extremely important for any RRH player to use. RRH has one of the best Crumpet Dashes in the game, behind Gingy and Dronkey. Crumpet Dashing should be used for almost ALL movement while playing RRH, as her ground game is pretty weak. To perform, you simply jump, use an air dash (analog direction + A), then cancel it into either a shield, for quick, safe movement, grab, for a good offensive approach, or an apple drop, to do big damage, with the risk of getting powershielded and punished.
Murtag Drop: RRH easily gets the most mileage out of the entire cast with this one. To perform, use an aerial, which in this case, is an apple drop, then cancel the endlag with a shield drop. This allows you to drop an apple on an enemy, and drop fast enough to combo into a grab. If performed fast enough, you can drop in, hit with 1 jab, then grab before the stun wears off. This technique is what RRH thrives on, and should not be taken lightly.
Onion Boost: This is a newer technique found just a few days ago. Only a handful of characters can do it, RRH being one of them (as if she needs more tools than she already has). To perform, use a wall attack by jumping against a wall, and pressing A. This will cause her to push herself off the wall and into the ground. Because this game has no air friction, and the wall attack has no landing lag, if you jump as soon as you touch the ground, the momentum from the wall attack will carry into the jump, causing you to fly across the stage very quickly. This is useful for avoiding slams, getting out of tight situations, getting past enemy projectiles quickly, or mindgames.
Apple Grapple: Upon throwing a single charged apple (hold B until the flash, releasing before she throws out the barrage of 4), the opponent will be launched into the air a tiny bit. When they land, they get a VERY large amount of landing lag, which allows you to get a guaranteed grab. At long distance, you can still get a grab if you Crumpet Dash into it. This works on knocked down opponents as well, which allows for an infinite combo, if done correctly.
Red Riding Hood Collision Data (Thanks to eirexe)
Please discuss. If there's anything I missed, let me know and I'll add it.