RetroGamersGuru
Junior Slammer
Member of the Boots Army
Cus every character has boots!
Posts: 85
Main: Princess Fiona
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Post by RetroGamersGuru on Apr 23, 2017 8:05:34 GMT
Here's the meta tier list in my opinion. (Shield Drop Infinite Dronkey Works) SS: 0) Red Riding Hood S: 1) Gingerbread Man, 2) Fiona, 3) Dronkey (If Dronkey ends up with no True Infinites) SS: 0) Red Riding Hood S: 1) Gingerbread Man, 2) Fiona A: 3) Luna, 4) Dronkey, 5) Robin Hood Why Did Dronkey go below Fiona? Dronkey still counters Fiona heavily imo. also I think there is an infinite we have yet to explore, and this time It's pretty much got no endlag... Anti-air -> Aerial dash attack. Repeat. it's difficult but might work. I'm hopeful for the most part on the shield drop though. Dronkey is still the second best in the game imo (excluding that banned little bitch) due to jumps, mobility and fire projectiles. (And their infinites ofc) I did say that characters in the same tier could still be argued over 1 is over the other. It's just my opinion with her matchup spread and her movement options. Dronkey has great mobility as well, and like you said, Dronkey has a couple of punish options to try to optimize in order to keep his top tier status. Never heard you say your opinion of the character being #2 behind RRH though, interesting to hear.
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Post by ProviderOfSouls on Apr 23, 2017 11:55:47 GMT
Why Did Dronkey go below Fiona? Dronkey still counters Fiona heavily imo. also I think there is an infinite we have yet to explore, and this time It's pretty much got no endlag... Anti-air -> Aerial dash attack. Repeat. it's difficult but might work. I'm hopeful for the most part on the shield drop though. Dronkey is still the second best in the game imo (excluding that banned little bitch) due to jumps, mobility and fire projectiles. (And their infinites ofc) I did say that characters in the same tier could still be argued over 1 is over the other. It's just my opinion with her matchup spread and her movement options. Dronkey has great mobility as well, and like you said, Dronkey has a couple of punish options to try to optimize in order to keep his top tier status. Never heard you say your opinion of the character being #2 behind RRH though, interesting to hear. tbh dr0nk3y $uxx
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Post by ProviderOfSouls on Apr 25, 2017 6:10:18 GMT
My opinions at the moment for what I think the tier list is based on maximum skill level for each character and from what I've seen.
SS: Has the options and powers of anyone below this tier and can do just about anything any other characters can do better. - Red Riding Hood: Powerful aerial projectiles that can stun the opponent along with a simple anti air infinite that can be started from winning neutral in an air grab or ground grab. Never has to approach but is still overwhelming when she does. Has a very strong map control slam if there's the off chance that she can't confirm into it.
S: This tier has characters who easily beat out any characters below them because of how strong their options are compared to the others. - Gingerbread Man: Dominating air game in a game where 90% of battles take place while jumping around. His crumpet dash multi hits and can OTG, making his combos accessable nearly anywhere. Has a small hurtbox that makes it difficult to punish him while he throws out large moves. - Fiona: While not as dominating as Gingy, she comes close to it with the ability to punish faster than any other character and to stay on opponents much longer with her main option being her stunning crumpet dash.
A: Powerful characters who can usually take a stock or win neutral very easily because of their powerful kits. - Robin Hood: Can start an infinite off of a air grab or ground grab, but needs a good wall to do so. Regardless, he throws them very far so starting this combo isn't hard. Has projectile in special move and high wall attack. Can force the opponent to play by his rules. Bad slam but easy to confirm into. - Luna: Fairly simple game plan of grab release anti airs and a couple of options in the air that can salvage her bad air game. Has to play a bait and punish style against any character who has a strong air game as she can't win air game trades as easily as they can - Dronkey: Has an infinite and a harder to mash variant of the infinite and excellent mobility, but his hurtbox is enormous and the infinites are mashable, even if they are difficult to get out of. Regardless, no character can match his air speed and with fire trails left behind him, he is safe while ZoOMin iN thE ForEIGn
B: Strong characters who are still viable but not nearly as dominating as any character above them. - Pinocchio: Has an infinite and powerful charge throw combos with above average mobility. Crumpet dash confirms into grab which makes his neutral even stronger. - Prince Charming: While he can't use his crumpet dash to confirm into grabs like the other two characters in this tier who aren't a clone of him, his trade off is an aerial roll that can save his crumpet dash for advanced movement options and the ability to build half a slam meter from an aerial grab. - Captain Hook: Save as above but with a worse slam, less damage on some moves and smaller hitboxes. - G-Nome: Has the same infinite as Pinocchio but without the charge throw combos. His crumpet dash also confirms into grabs and he possesses one of the best slams in the game because of his ability to pull up on ledges and how long it lasts.
C: Options that can still make them a threat but they are lacking anything too powerful to help them dominate. - Black Knight: Strong punish games when a wall is available and has huge disjoints that beat any mirrored option from an opponent that isn't a grab. Lacks any moves to help him begin his ground game. - Shrek: Ability to infinite with two different infinites as long as he has a wall. Can get three anti airs from grab release if you have good timing and noino boosting makes his mobility and pressure that much stronger. - Quasi: Same as above but has a few laggier moves, worse special (Quabbling LUL) but trades off with better slam that can wall jump. - Fiona Ogre: Powerful ground grab game with accessable infinites. Nothing else in her kit complements her ground game so getting something started can be difficult. If air grab has a good wall bounce situation, you can begin the infinite from it. High level mashing makes some of her combos unsafe to continue.
D: Very difficult to play at a top level unless very skilled. - Anthrax: Powerful ground punish game and good mobility but needs space or walls to begin infinites which are very strict. One of the best slams in the game. - Humpty Dumpty: A dominating neutral game but lacking in options after winning it. Good slam and aerial. Has birds that are situational homing projectiles. - Huff n Puff Wolf: Has a 0-slam that requires a good position to be true. Very large anti air hitbox and fast crumpet dash speed. Good zoning special and arguably the best slam in the game. Suffers from punishable moves.
E: Extremely lacking and requires very high skill to make it anywhere. - Cyclops: Lacks an air dash so he's a very grounded character and his moves are very laggy. His saving grace is his accessable infinite that lets him only have to win neutral once to get a stock. - Puss In Boots: No combos except from very situational attacks landing. Poor range, attacks, and slam. Has to build slam from mostly throwing out air dash attacks. - Donkey: Has an air dash but it's so laggy that nothing can be done from crumpet dashing. Same generic attacks as the rest of the cast. Poor shortly lived slam but has better time confirming than Puss.
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squeachu
New Slammer
What is wrong with being Cancer?
Posts: 25
Main: Robin Hood
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Post by squeachu on Apr 28, 2017 21:34:20 GMT
Why Did Dronkey go below Fiona? Dronkey still counters Fiona heavily imo. also I think there is an infinite we have yet to explore, and this time It's pretty much got no endlag... Anti-air -> Aerial dash attack. Repeat. it's difficult but might work. I'm hopeful for the most part on the shield drop though. Dronkey is still the second best in the game imo (excluding that banned little bitch) due to jumps, mobility and fire projectiles. (And their infinites ofc) I did say that characters in the same tier could still be argued over 1 is over the other. It's just my opinion with her matchup spread and her movement options. Dronkey has great mobility as well, and like you said, Dronkey has a couple of punish options to try to optimize in order to keep his top tier status. Never heard you say your opinion of the character being #2 behind RRH though, interesting to hear. Lol that's not what I meant Gingy is definitely no. 1 excluding RRH
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sirensarecalling
New Slammer
You either die a Luna, or live long enough to see yourself become a bad Gingy
Posts: 12
Main: Luna
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Post by sirensarecalling on Jun 5, 2017 5:32:52 GMT
Pls make new teir list that's not a RRH meme. Shrek is better then Ogre and Quasi. Why the hell is Pinoke so high?
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Post by The Lunatic on Aug 8, 2017 4:15:25 GMT
Donkey >>>>>>>>> Shrek
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Post by The Lunatic on Aug 8, 2017 4:19:07 GMT
I don't see how Dronkey is stronger than Luna tbh
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redridingshrek
Junior Slammer
SHRE vs SHRE
Posts: 66
Main: Puss in Boots
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Post by redridingshrek on Aug 8, 2017 23:24:50 GMT
Hi! Nice to see you here. One of the reasons to why we think Shrek is better than Donkey atm is because of Shrek's wall infinite. Shrek also actually have a decent mobility because of his Noino Boosting. Donkey on the other hand lacks mobility because his air dash has end lag of some reason. If you have Discord, I recommend you to join our channel.
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